Cordova
What is RevenueCat?
RevenueCat provides a backend and a wrapper around StoreKit and Google Play Billing to make implementing in-app purchases and subscriptions easy. With our SDK, you can build and manage your app business on any platform without having to maintain IAP infrastructure. You can read more about how RevenueCat fits into your app or you can sign up free to start building.
The Cordova SDK is now deprecated. We suggest using our Capacitor SDK instead.
The Cordova SDK will receive maintenance updates, but new RevenueCat features and new major versions will not be made available. Billing Client v7 will be the latest version this SDK will ever support (it won't be updated to v8), which means that Google will not allow updates to your app after August 31st, 2026 Read more about Google's Billing Client deprecation schedule
Installation
- Installation
cordova plugin add cordova-plugin-purchases --save
Additional Android Setup
Set the correct launchMode
Depending on your user's payment method, they may be asked by Google Play to verify their purchase in their (banking) app. This means they will have to background your app and go to another app to verify the purchase. If your Activity's launchMode
is set to anything other than standard
or singleTop
, backgrounding your app can cause the purchase to get cancelled. To avoid this, set the launchMode
of your Activity to standard
or singleTop
in your Android app's AndroidManifest.xml
file:
- AndroidManifest.xml
<activity
android:name="com.your.Activity"
android:launchMode="standard" /> <!-- or singleTop -->
You can find Android's documentation on the various launchMode
options here.
Additional iOS Setup
Add In-app Purchase Capability to Project
The In-app Purchase capability isn't required to install the SDK, but it is required to make purchases.
- In Xcode, in project manager, select your app target.
- Open the
Signing and Capabilities
tab. - Click the
+ Capability
button and double-click on In-App Purchase.
Add Strip Frameworks Phase if using cordova-plugin-purchases 1.1.0 or lower
The App Store, in its infinite wisdom, still rejects fat frameworks, so we need to strip our framework before it is deployed. To do this, add the following script phase to your build.
- In Xcode, in project manager, select your app target.
- Open the
Build Phases
tab - Add a new
Run Script
, name itStrip Frameworks
- Add the following command
"${PROJECT_DIR}/../../node_modules/cordova-plugin-purchases/src/ios/strip-frameworks.sh"
(quotes included)
Set SWIFT_LANGUAGE_VERSION
You have to make sure that the SWIFT_LANGUAGE_VERSION
is set if it's not already. cordova-plugin-purchases
needs Swift >= 5.0.
You can either set it in the project yourself, or use an external plugin like https://www.npmjs.com/package/cordova-plugin-add-swift-support. In order to set it yourself:
- In Xcode, in project manager, select your app target.
- Open the
Build Settings
tab - Look for the
Swift Language Version
setting. - Set it to 5.0.
Import Purchases
TypeScript
The types are shipped inside the npm package. You can import them like this:
- Cordova Typescript types
import Purchases, {
PurchasesOfferings, // Types for TypeScript
} from 'cordova-plugin-purchases/www/plugin';
Angular
Wait for the Platform to be ready, then configure the plugin in your src/app/app.component.ts
:
- Cordova
import { Platform } from "@ionic/angular";
// TS typings for the plugin
import Purchases, { LOG_LEVEL } from 'cordova-plugin-purchases/www/plugin';
constructor(platform: Platform) {
platform.ready().then(() => {
Purchases.setLogLevel(LOG_LEVEL.DEBUG); // Enable to get debug logs
Purchases.configureWith({
apiKey: "my_api_key",
appUserID: "my_app_user_id"
});
});
}
React
Import the plugin object then use its static methods:
- Cordova
import Purchases, { LOG_LEVEL } from 'cordova-plugin-purchases/www/plugin';
const Tab1: React.FC = () => {
Purchases.setLogLevel(LOG_LEVEL.DEBUG); // Enable to get debug logs
Purchases.purchases.configureWith({
apiKey: "my_api_key",
appUserID: "my_app_user_id"
});
return (
<IonPage>
<IonHeader>
<IonToolbar>
<IonTitle>My App</IonTitle>
</IonToolbar>
</IonHeader>
<IonContent>
<IonButton onClick={purchasePackage}>Subscribe now</IonButton>
</IonContent>
</IonPage>
);
};
Next Steps
- Now that you've installed the Purchases SDK in your Cordova app, get started by initializing an instance of Purchases →